Space Explosions (PC) (for Poser) c 2009 deepwater3d remedydub@gmail.com Directions: Extract the files into the specified folders: Put the obj file into Runtime\Geometries\VP_Explosions Put the cr2/png (figure files) into Runtime\Libraries\Character\VP_Explosions Put the pz2/png (pose files) into Runtime\Libraries\Pose\VP_Explosions\PC_SpaceExplosions Put the jpg files (textures) into Runtime\Textures\VP_Explosions\PC_SpaceExplosions Using the figure: 1) Load the Explosions figure from your character library. 2) Select the figure, on the top menu bar select "Object>PointAt..." and select the main camera. This will keep your explosion perpendicular the to the camera at all times. 3) Go your props folder and apply the desired explosion to the Explosion figure using the MAT files. 4) Each MAT file will have a number at the end, such as "Space_01_68". This figure, 68, is the number of frames that that explosion lasts for. So if you set your number of frames for that shot to 68, you will see the entire explosion in your animation. 4) To render a still image, go to the material room, and move the frame counter. You will be able to see the changing texture in the material room to decide with frame you want to render as a still image. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- Vanishing Point... Innovating the 3D World http://www.vanishingpoint.biz